What’s new in MassMotion 9.0

2D Drawing

  • Import and heal 2D drawings.
  • Create floors, links, stairs, ramps, escalators, portals, barriers directly from 2D drawings.
  • Trace over complex geometry, drawings, or imported images to create simplified objects.

Geometry Editing

  • Align objects and components with other elements in the scene using object snap (see Transforming Objects).
  • Change local frame of reference for translation/rotation/scale using manipulator snap (see Changing the Reference Frame ).
  • Edit imported reference geometry like any other object.
  • Protect reference geometry from inadvertent editing through a new 'locked' property.
  • Imported reference geometry is deleted instead of hidden when converting to MassMotion objects (see Application Preferences).

Geometry/Image Import

  • Import 2D dwg files.
  • Import Sketchup files.
  • Import image (jpg, png) files as textured rectangles to be used as references or decoration.

Dynamic Events

  • Control events based on changing conditions in the scene through the use of Triggers.

Creating Agents

  • New Trip Matrix event for origin/destination based demand.
  • Specify a table based schedule for Gate, Server and Broadcast (formerly Action) events.
  • Use collections in Timetable. Profile, token, portal, and gate entries can now be the name of a collection containing profiles, tokens, portals, or gates.

Gate Control

  • Gates can be set to default open or closed.
  • Gate events can both open and close gates
  • Gate events can apply to a single direction.
  • Gate events can apply selectively to agents using agent tests.

Server Control

  • Use new open server event to open/close access to a server, or hold/release agents after processing.
  • Use tests to control contact times, allowing them to change over the course of a simulation.
  • Use new ways to distribute agents across servers: largest available capacity, smallest distance, smallest cost.

MassMotion Software Development Kit (SDK)

  • Core focus on agent creation, movement, and behaviour
  • Written in C++
  • Scripting language bindings for Java, Python, .NET

Vehicle Event

  • Limit boarding access to vehicle cars based on car capacity.
  • Specify and/or show through passengers.
  • Control pre-arrival time for alighters, boarders, and through passengers.

Agent Tests

  • Test population counts in areas or on servers using 'Area Population'.
  • Test whether or not an event is actively operating on the scene (creating agents, opening gates, etc.) using 'Event Active'.
  • Test whether gates or servers are open or closed using 'Gate State' or 'Server State'.
  • Test whether agents are in a greater variety of area types including regions, floors, links, stairs, ramps, and escalators using 'In Area'.
  • Use tests in new ways (see Where Tests are Used).

Agent Actions

  • Give agents a series of tests to execute until a condition is met using 'Do Until'.
  • Repeat the same action and task until a condition is met using 'Repeat.
  • Delay execution of an action until after a task is complete using 'Apply Action'.
  • Control how long agents wait using duration, target time, or a new test.

Auto Save

  • Projects are automatically saved at intervals.  Manage auto save from application preferences.

Simulation

  • There have been changes to how density is calculated, and the default relationship between density and speed.  For more information see Speed at Density.

Analysis

  • Hide empty rows or columns in the Origin/Destination table query.

Batch Execution

  • Automatically execute and export queries using the new command line options '-query', '-queryall', and '-csvseparator' (see Console Simulation Window).

Name Changes

The following objects have been renamed:

Old Name

New Name

Reference Model

Transform

Analysis Region

Volume

Action event

Broadcast

Reference Time

Time

Agent Action

Action

Agent Test

Test


General

It is now possible to view the status of events from a simulation run using the Event Observer.