What’s new in MassMotion 8.0
Migrating from Softimage Workbench
MassMotion no longer requires Softimage. To open legacy emdl projects they must be exported to mmxsi using the MassMotion 7 workbench. Some workbench objects will not be editable inMassMotion 8, but can be manually converted to equivalent objects.
New interface for authoring agent actions and tests.
New agent tests: "Entered at" tests whether an agent entered the simulation via a portal, "Initialgoal" tests whether an agent was given a portal as an initial goal.
Right-click on an object and choose 'Find' to discover whether or not it is used in any actions.
Servers and Process Chains
New interface for authoring server objects.
New interface for connecting servers together into process chains directly through the 3d scene.
New interface for authoring timetable objects.
New agent demand types: "Instant" creates all agents in a single burst, "Table" provides an editable table of duration/population pairs (see journey).
New agent colouring: complex rules colour agents by origin/destination/profile/event (see journey).
New dwell rules for the circulate event allow for different wait times for each circulation portal.
Support for weighted collection of profiles to generate a range of population types from a single event.
New region density graph: plots the average density within one or more regions over time.
New agent speed ratio graph: plots the number of agents in different speed ratio ranges over time.
New dynamic path map: shows dynamic agent trails with configurable length and opacity.
All maps can display an optional colour value legend.
Review when actions were applied by observing an agent during playback.
Improved editing through drag and drop copying and re-ordering of sub-components.
New "Has end state": filters agents by the manner in which they left the simulation (exited with success, exited with error, still in scene at end of simulation).
The playback of a simulation run can be exported to alembic animation files for rending in 3rdparty applications like Softimage or 3ds Max.
Create, import, or edit the static avatar objects used to represent agents.
Set default values for the various movie/image export settings (available through "Edit" menu).