Advanced pedestrian simulation with the launch of MassMotion 8.0
We are pleased to announce the launch of MassMotion 8.0 with a host of new features. One of the biggest changes with V8.0 is the built-in polygon modelling tools, which eliminates the need for SoftImage. 3D environments can be created from scratch or imported through IFC, with the geometry automatically mapped saving time and effort. There is a new interface design for actions, process chains and timetables with agent development and enhanced analysis options. Visualisation tools within MassMotion have been upgraded, and there is now alembic export capabilities to enhance rendering in applications such as 3ds Max.
MassMotion is designed from the ground up to provide you with the tools and information you need to make your designs better.
New analysis tools
With MassMotion, users now have industry-leading analysis tools to go with MassMotion’s highly regarded simulation tools. Using a high-performance database to store and retrieve simulation results, users can rapidly analyse designs using a variety of built-in graphing, mapping and filtering tools. This system is highly scalable for large crowds and for simulation scenarios that cover multiple days. Leveraging the 3D capabilities of MassMotion, the analysis system enables users to develop custom analysis based on spatial, temporal, operational, and personal characteristics of people and their environment. It is even possible to run and view single analysis on multiple result sets at the same time.
New user interface
MassMotion also introduces a new user interface that adds a range of powerful new features, while respecting the workflow that long-time users are familiar with. Dynamic scene search, select anywhere behaviour and dynamic properties make it simple to target and analyse any aspect of a simulation, while high-quality real-time 3D graphics, direct image/video capture and data export make it easy to build materials and presentations.
Learn more about MassMotion
MassMotion has quickly become the crowd simulation software of choice for many organisations worldwide. Not only is it regarded as one of the most intuitive tools of its kind, but it is also the most accurate and certainly the fastest. There are many aspects of the software that make it a unique and attractive proposition for any company involved in this type of analysis. It is non-deterministic, in order to create incredibly reliable and accurate simulations. The software also has a rich feature set to enable its users to model entire environments or to micro model areas to develop a more detailed understanding. MassMotion also reports in a variety of ways, with visually engaging graphics, tabular and data-driven outputs — there’s not much you can't get out of your simulation.
What will MassMotion do for you?
Our leading technology provides designers, operators and owners with clear information about crowding, usage patterns and occupant safety in a facility. This predictive power enables positive decisions to be made early in the design process, with minimum cost and disruption. As designs evolve or issues arise, MassMotion can also be used to conduct scenario testing for further optimisation of the program and form of a project.
You can either construct the model in MassMotion or import a 3D model from a wide range of products including AutoCAD, MicroStation, Sketch-Up, Rhino and Revit. Following this, you can then identify floors, barriers, links and portals along with the profiles of the ‘agents’ such as speed, tasks, volume etc. In the simulation stage, you can model hundreds of thousands of agents, each of whom has their own agenda and will respond to changes in real time. For example, they may choose to take the stairs when faced with congestion at an escalator, or join the queue for a turnstile that has just switched from closed to open.
MassMotion’s 64-bit multi-threaded design takes full advantage of multi-core processors and any available RAM, so you can model huge crowds. Furthermore, changes to geometry are automatically computed, enabling you to easily test, re-design and re-test without the burden of lengthy remodelling or reprocessing cycles. All of this on an ordinary desktop PC.
The simulation is based on academic research, supported by observed crowd behaviour and rendered with gaming-quality graphics.
Once the simulation is complete, you can use the analysis tool to examine how long it took people to get from one point to another, the flow rates for doors, stairs and escalators, and the comfort rating in different parts of the model and at various times. All this can be presented as easy-to-understand graphs and visuals.
What is MassMotion used for?
There are many applications for MassMotion, it is highly adaptable to suit a wide variety of pedestrian issues at the planning stage or detailed design phase of a project.
Use it to simulate transit operations, venues/special events, and evacuation scenarios; stations, airport terminals, healthcare facilities, office towers and arenas/stadiums.
- Airport Terminal Design & Planning – including curbside with vehicles, passenger movement and processing, baggage handling, groundside operations modeling
- Rail & Transit Terminal Planning – large high density crowds and schedule based activity, neighbourhood dispersion including signalled road crossings. See our case studies of Transbay Terminal in San Francisco, USA, and Toronto’s Union Station in Ontario, Canada, for more inspiration.
- District Modelling – unparalleled scalability will enable the complete simulation of large swaths of urban areas
- Fire & Evacuation Planning – validated multi-floor evacuation by stairs, evacuations including elevators
- The ONLY fully 3-dimensional program of its kind, built with gaming quality graphics
- True way finding - the ONLY program that has the ability to program individual personalities with unique agendas from start to finish in their journey through the environment
MassMotion verification and validation
MassMotion is verified in accordance with the International Maritime Organisation (IMO) 1238 and the National Institute of Standards (NIST) Technical Note 1822.
You can download a copy of the Verification and Validation document here.