Oasys.D3PLOT.Beam class

Properties

property Beam.data: float | array

Component data for a beam passed as an argument to GetMultipleData. Note that data will only exist for the instance of the beam passed to GetMultipleData. i.e. it is a local property stored on the specific instance. It is not stored in the D3PLOT database

property Beam.include: integer

The include file number in the model that the beam is in

property Beam.index: integer

The internal index for the beam in D3PLOT

property Beam.integrationPoints: integer

The number of integration points that the beam has

property Beam.label: integer

The LS-DYNA label for the beam

property Beam.material: Material

The Material the beam has. This is only available if there is a ztf file for the model. If not None will be returned

property Beam.model: Model

The Model that the beam is in

property Beam.part: Part

The Part the beam is in

property Beam.type: constant

The type for the beam (will be Type.BEAM)

Static methods

classmethod Beam.BlankAll(window, model)

Blanks all of the beams in the model

Parameters:
  • window (GraphicsWindow) – GraphicsWindow) to blank the beams in

  • model (Model) – Model that all the beams will be blanked in

Returns:

No return value

Return type:

None

Example

To blank all of the beams in model m, in graphics window gw:

Oasys.D3PLOT.Beam.BlankAll(gw, m)
classmethod Beam.BlankFlagged(window, model, flag)

Blanks all of the beams in the model flagged with a defined flag

Parameters:
  • window (GraphicsWindow) – GraphicsWindow) to blank the beams in

  • model (Model) – Model that the flagged beams will be blanked in

  • flag (Flag) – Flag (see AllocateFlag) set on the beams to blank

Returns:

No return value

Return type:

None

Example

To blank all of the beams flagged with flag f in model m, in graphics window gw:

Oasys.D3PLOT.Beam.BlankFlagged(gw, m, f)
classmethod Beam.First(model)

Returns the first beam in the model (or None if there are no beams in the model)

Parameters:

model (Model) – Model to get first beam in

Returns:

Beam object

Return type:

Beam

Example

To get the first beam in model m:

b = Oasys.D3PLOT.Beam.First(m)
classmethod Beam.FlagAll(model, flag)

Flags all of the beams in the model with a defined flag

Parameters:
  • model (Model) – Model that all the beams will be flagged in

  • flag (Flag) – Flag (see AllocateFlag) to set on the beams

Returns:

No return value

Return type:

None

Example

To flag all of the beams with flag f in model m:

Oasys.D3PLOT.Beam.FlagAll(m, f)
classmethod Beam.GetAll(model)

Gets all of the beams in the model

Parameters:

model (Model) – Model that all the beams are in

Returns:

List of Beam objects

Return type:

list

Example

To get all of the beams in model m:

b = Oasys.D3PLOT.Beam.GetAll(m)
classmethod Beam.GetFlagged(model, flag)

Gets all of the beams in the model flagged with a defined flag

Parameters:
  • model (Model) – Model that the flagged beams are in

  • flag (Flag) – Flag (see AllocateFlag) set on the beams to get

Returns:

List of Beam objects

Return type:

list

Example

To get all of the beams flagged with flag f in model m:

Oasys.D3PLOT.Beam.GetFlagged(m, f)
classmethod Beam.GetFromID(model, label)

Returns the Beam object for beam in model with label (or None if it does not exist)

Parameters:
  • model (Model) – Model to get beam in

  • label (integer) – The LS-DYNA label for the beam in the model

Returns:

Beam object

Return type:

Beam

Example

To get the beam in model m with label 1000:

b = Oasys.D3PLOT.Beam.GetFromID(m, 1000)
classmethod Beam.GetFromIndex(model, index)

Returns the Beam object for beam in model with index (or None if it does not exist)

Parameters:
  • model (Model) – Model to get beam in

  • index (integer) – The D3PLOT internal index in the model for beam

Returns:

Beam object

Return type:

Beam

Example

To get the beam in model m at index 50:

b = Oasys.D3PLOT.Beam.GetFromIndex(m, 50)
classmethod Beam.GetMultipleData(component, items, options=Oasys.gRPC.defaultArg)

Returns the value for a data component for multiple beams. For each beam a local property called data will be created containing a number if a scalar component, or a list if a vector or tensor component (or None if the value cannot be calculated). The data is also returned as an object.
Also see GetData

Parameters:
Returns:

Dictionary containing the data. A property is created in the dictionary for each beam with the label. The value of the property is a number if a scalar component or an array if a vector or tensor component (or None if the value cannot be calculated)

Return type:

dictionary

Example

To calculate a component for beams in list items and use the data property (note that in the example, the argument extra is optional):

Oasys.D3PLOT.Beam.GetMultipleData(component, items, {"extra": 1})
for item in items:
    if item.data != None:
        do_something..

To calculate a component for beams in list items and use the return value (note that in the example, the argument extra is optional):

data = Oasys.D3PLOT.Beam.GetMultipleData(component, items, {"extra": 1})
for d in data:
    Oasys.D3PLOT.Message("Label is {}".format(d))
    if data[d] != None:
        do_something..
classmethod Beam.Last(model)

Returns the last beam in the model (or None if there are no beams in the model)

Parameters:

model (Model) – Model to get last beam in

Returns:

Beam object

Return type:

Beam

Example

To get the last beam in model m:

b = Oasys.D3PLOT.Beam.Last(m)
classmethod Beam.Pick()

Allows the user to pick a beam from the screen

Returns:

Beam object or None if cancelled

Return type:

Beam

Example

To pick a beam:

b = Oasys.D3PLOT.Beam.Pick()
classmethod Beam.Select(flag)

Selects beams using an object menu

Parameters:

flag (Flag) – Flag (see AllocateFlag) to use when selecting beams

Returns:

The number of beams selected or None if menu cancelled

Return type:

integer

Example

To select beams, flagging those selected with flag f:

total = Oasys.D3PLOT.Beam.Select(f)
classmethod Beam.Total(model)

Returns the total number of beams in the model

Parameters:

model (Model) – Model to get total in

Returns:

The number of beams

Return type:

integer

Example

To get the number of beams in model m:

total = Oasys.D3PLOT.Beam.Total(m)
classmethod Beam.TotalDeleted(model)

Returns the total number of beams that have been deleted in a model

Parameters:

model (Model) – Model to get total in

Returns:

The number of beams that have been deleted

Return type:

integer

Example

To get the number of beams in model m that have been deleted:

total = Oasys.D3PLOT.Beam.TotalDeleted(m)
classmethod Beam.UnblankAll(window, model)

Unblanks all of the beams in the model

Parameters:
  • window (GraphicsWindow) – GraphicsWindow) to unblank the beams in

  • model (Model) – Model that all the beams will be unblanked in

Returns:

No return value

Return type:

None

Example

To unblank all of the beams in model m, in graphics window gw:

Oasys.D3PLOT.Beam.UnblankAll(gw, m)
classmethod Beam.UnblankFlagged(window, model, flag)

Unblanks all of the beams in the model flagged with a defined flag

Parameters:
  • window (GraphicsWindow) – GraphicsWindow) to unblank the beams in

  • model (Model) – Model that the flagged beams will be unblanked in

  • flag (Flag) – Flag (see AllocateFlag) set on the beams to unblank

Returns:

No return value

Return type:

None

Example

To unblank all of the beams flagged with flag f in model m, in graphics window gw:

Oasys.D3PLOT.Beam.UnblankFlagged(gw, m, f)
classmethod Beam.UnflagAll(model, flag)

Unsets a defined flag on all of the beams in the model

Parameters:
  • model (Model) – Model that the defined flag for all beams will be unset in

  • flag (Flag) – Flag (see AllocateFlag) to unset on the beams

Returns:

No return value

Return type:

None

Example

To unset flag f on all of the beams in model m:

Oasys.D3PLOT.Beam.UnflagAll(m, f)

Instance methods

Beam.Blank(window)

Blanks the beam in a graphics window

Parameters:

window (GraphicsWindow) – GraphicsWindow) to blank the beam in

Returns:

No return value

Return type:

None

Example

To blank beam b in graphics window g:

b.Blank(g)
Beam.Blanked(window)

Checks if the beam is blanked in a graphics window or not

Parameters:

window (GraphicsWindow) – GraphicsWindow) in which to check if the beam is blanked

Returns:

True if blanked, False if not

Return type:

boolean

Example

To check if beam b is blanked in graphics window g:

if b.Blanked(g):
    do_something..
Beam.ClearFlag(flag)

Clears a flag on a beam

Parameters:

flag (Flag) – Flag (see AllocateFlag) to clear on the beam

Returns:

No return value

Return type:

None

Example

To clear flag f on beam b:

b.ClearFlag()
Beam.Deleted()

Checks if the beam has been deleted or not

Returns:

True if deleted, False if not

Return type:

boolean

Example

To check if beam b has been deleted:

if b.Deleted():
    do_something..
Beam.Flagged(flag)

Checks if the beam is flagged or not

Parameters:

flag (Flag) – Flag (see AllocateFlag) to test on the beam

Returns:

True if flagged, False if not

Return type:

boolean

Example

To check if beam b has flag f set on it:

if b.Flagged(f):
    do_something..
Beam.ForceMoment(options=Oasys.gRPC.defaultArg)

Returns the forces and moments for the beam

Parameters:

options (dict) –

Optional. Dictionary containing options for getting data. Can be any of:

ip:

(integer) Integration point number to get the data at (ip >= 1)

Returns:

Array containing the forces and moments [Fx, Fy, Fz, Mxx, Myy, Mzz] (or None if the value cannot be calculated)

Return type:

array

Example

To return the forces and moments of beam b:

fm = b.ForceMoment()
if fm != None:
    do_something..
Beam.GetData(component, options=Oasys.gRPC.defaultArg)

Returns the value for a data component.
Also see GetMultipleData

Parameters:
  • component (constant) – Component constant to get data for

  • options (dict) –

    Optional. Dictionary containing options for getting data. Can be any of:

    extra:

    (integer) The extra data component number if component Component.SOX for solids, Component.BMX for beams or Component.SHX for shells and thick shells

    ip:

    (integer) Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM). If the integration point is not defined it will use the integration point defined on the current GUI “data” panel, which defaults to the middle surface for shells, thick shells, and solids, and Mag All for beams, but may vary if changed by an interactive user. If consistent output from a script is required, independent of any prior interactive activity, an explicit integration point or surface should be defined

    op:

    (integer) On plane integration point number for shells and thick shells (op >= 1 [default])

    referenceFrame:

    (constant) The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL. This is only necessary for directional components (eg X stress) and then only when something other than the default Constant.GLOBAL coordinate system is to be used

    user:

    (integer) The user-defined component number if component Component.UNOS, Component.UNOV, Component.USSS, Component.USST, Component.UBMS or Component.UBMV

Returns:

Number if a scalar component, array if a vector or tensor component (or None if the value cannot be calculated because it’s not available in the model).<br> If requesting an invalid component it will throw an error (e.g. Component.AREA of a node).

Return type:

float|array

Example

To calculate a component and check it has been calculated (note that in the example, the argument extra is optional):

value = b.GetData(component, {"extra": 1})
if value != None:
    do_something..
Beam.LocalAxes()

Returns the local axes of the element in model space, expressed as direction cosines in a 2D list. Beam elements must have 3 nodes to be able to return local axes

Returns:

list of lists

Return type:

list

Example

To get the local axes for beam b:

axes = b.LocalAxes()
xAxis = [ axes[0][0], axes[0][1], axes[0][2] ]
yAxis = [ axes[1][0], axes[1][1], axes[1][2] ]
zAxis = [ axes[2][0], axes[2][1], axes[2][2] ]
Beam.Next()

Returns the next beam in the model (or None if there is not one)

Returns:

Beam object

Return type:

Beam

Example

To get the next beam after beam b:

b = b.Next()
Beam.Previous()

Returns the previous beam in the model (or None if there is not one)

Returns:

Beam object

Return type:

Beam

Example

To get the previous beam before beam b:

b = b.Previous()
Beam.SetFlag(flag)

Sets a flag on a beam

Parameters:

flag (Flag) – Flag (see AllocateFlag) to set on the beam

Returns:

No return value

Return type:

None

Example

To set flag f on beam b:

b.SetFlag(f)
Beam.Topology()

Returns the topology for the beam in the model

Returns:

list of Node objects

Return type:

list

Example

To get the topology for beam b:

topology = b.Topology()
Beam.Unblank(window)

Unblanks the beam in a graphics window

Parameters:

window (GraphicsWindow) – GraphicsWindow) to unblank the beam in

Returns:

No return value

Return type:

None

Example

To unblank beam b in graphics window g:

b.Unblank(g)